10 Video Games That Got EVERYTHING Wrong

These games whiffed in every way that a game can whiff.

Saints Row 2022
Deep Silver

There's no denying it - game development is really damn hard. Making even a halfway-decent AAA game requires a Herculean heft of collaboration between hundreds of talented artists and programmers, while a great game takes something else altogether.

So it's little surprise that most games are uneven and tout their fair share of flaws - no piece of art is perfect, and most players are fine with some wrinkles if the core gameplay loop is fun enough.

But sometimes developers end up making so many off-base decisions that they basically get every major thing about their game totally wrong.

From the graphics to the story, gameplay, sound, tone, and even more basic things like marketing and messaging - these games tripped and fell at practically every possible hurdle.

It'd be almost impressive were it not so fundamentally sad, that these games - many of them promising on paper - were simply a parade of errors that resulted in critical scorn and a legion of disappointed players.

It takes a major commitment of energy in the completely wrong direction to screw things up quite this much...

10. Babylon's Fall

Saints Row 2022
Square Enix

How bad could an action-RPG from PlatinumGames really be? The answer: pretty bad.

Babylon's Fall was released back in March with a suspicious lack of fanfare, after a marketing campaign which failed to suggest the game would be anything more than a generic, soulless, visually unappealing entry into the genre.

And that's precisely what Babylon's Fall is - an always-online live-service game that feels like a parody of it, so lacking in personality it is.

It doesn't look good, the combat isn't fun or intuitive, and even as a co-op experience it doesn't really work, given that the Steam player count fell to just one player within two months of its release.

It feels less like a typical full-effort PlatinumGames title than something rushed to market at the behest of publisher Square Enix, in a ham-handed attempt to cash-in on the live-service boom.

Needless to say, Babylon's Fall fails in every way that a game of this type can, and far from the enduring project that was intended, it's already evaporated from the minds of most.

In this post: 
Saints Row
 
First Posted On: 
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.