10 Video Games That Killed Themselves Trying To Be Popular

1. Fracture

Fracture game
Disney

Dammit Fracture, you could've been awesome. Taking Red Faction's 'GEOmod' technology (without naming it as such) it would allow you to remix and destroy the terrain all around you, leading to any confrontation supposedly changing on the fly as you and your enemies dynamically got the drop on each other.

Inevitably, like the other games here that were 90% copycat and 10% originality, the bad far outweighed the good. Hero Jet Brody (yes really) was the embodiment of what a computer program would throw out if you typed in 'space marine', and whilst its mechanics were initially cool, once you realise only specific types of the world can be warped, it immediately loses its otherwise experimental hook.

Naturally the box art couldn't have been blander if it was Sam Worthington-endorsed vanilla yoghurt, resulting in zero impulse buys and a general reception that - despite LucasArts backing and music by the legendary Michael Giacchino - went down about as well as the new Ghostbusters reboot.

Let us know in the comments which game sacrificed it all in the pursuit of sales and popularity!

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.