10 Video Games That Made You Face Your Own Worst Nightmares
6. Blair Witch
Being lost is a fear that we all have. I’m not talking ‘packing
my bags and going on a post-uni wander across whichever continent is
fashionable in order to find myself’ lost (in 2008 it as America, and I had a
grand time, thanks), I’m talking ‘Oh my goodness, I’m four years old, I’ve
wandered off and now I can’t find my grandma in the women’s department of Marks
& Spencer’ lost.
Being lost is also something that happens quite regularly in videogames, but it is often a result of not knowing what to do or where to go next as opposed to a deliberate design choice. It more often insights irritation than fear, and you’ll probably be reaching for your phone to google a route to the end instead of your face in an effort to hide your terror-widened eyes.
Yes, creating a space for your player to get lost in is easy to do, but hard to do particularly well. Blair Witch, however, does it beautifully. You don’t know where you are, you don’t know where you’re going, but you do know that you have to keep moving. As time bends around you and the thick Maryland wilderness stretches out in all directions, the silent dread that you don’t have a single clue as to how to get out woods infiltrates you your every thought.
It’s a horrifying experience, and one that everybody who
ever got banned from the PlayStation by their mums for a week for screaming in
frustration and smashing their controller off their desk because they’d been
lost for three and a half hours in St. Francis’ Folly in the original Tomb
Raider should play.