10 Video Games That Royally Messed Us About

10. Metal Gear Solid €“ Meryl€™s Frequency

When it comes to breaking the fourth wall, Hideo Kojima€™s usually the first to grab a pickaxe. His games are rife with clever Easter Eggs and sequences that explore the notion of playing a game €“ elsewhere in Metal Gear Solid, Psycho Mantis will freak out the player by reading the contents of their memory card and making their controller rumble. Partway through his mission, Snake needs to contact Meryl, one of his allies, for some information. To find the frequency they need to reach her, the player€™s told to €œlook on the back of the CD case€. The player has something in their inventory that might loosely qualify, but there€™s nothing on the back that can be used to solve the puzzle. As it turns out, it€™s an obscure clue - the player needs to examine the case that the game itself came in, where Meryl€™s codec frequency is shown in a screenshot on the back of the box. Whether this was an experimental puzzle, an attempt to foil game pirates or just Kojima having a laugh is uncertain, but anyone borrowing or renting the game was left utterly stumped. Even today this question continues to baffle players €“ the game€™s been rereleased as a digital download, meaning that there is no CD case to examine. Anyone desperately seeking Meryl can nose around in the game€™s digital manual for the answer, but the satisfaction of solving the puzzle €œproperly€ has, unfortunately, been lost to time.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.