10 Video Games That Royally Messed Us About

9. Sonic CD €“ Instant Game Over

It€™s hard to imagine Sega€™s quirky mascot being used to wind players up deliberately, but then, Sonic CD was hardly a run-of-the-mill Sonic game. With Yuji Naka relocating to the US to work on Sonic 2, a new team was assembled to work on an enhanced version that would include FMV sequences and high quality music, showcasing the power of Sega€™s CD add-on. It also freed up enough space to allow the developers to include some jokes and easter eggs, including a picture of Tails - which would have held more significance had the game€™s lengthy development not seen it release a full year after Sonic 2. One joke that left players less than amused, though, concerned Sonic€™s famous toe-tapping animation. Most people knew that if Sonic was left idle for more than a few seconds, he€™d start tapping his foot in annoyance. In Sonic CD, though, leaving Sonic untouched for three minutes would cause him to exclaim €œI€™m outta here!€ and leap out of the level, immediately ending the game. Sonic CD is one of the series€™ trickier adventures, and save games wouldn€™t be introduced until Sonic 3, so it€™s not hard to imagine the floods of tears as kids nipped downstairs for a snack without pausing and returned to find Sonic, their childhood hero, had wiped out their progress in the hedgehog equivalent of a temper tantrum. Unsurprisingly, this was not a gimmick that Sega ever repeated €“ in Sonic€™s more recent games, it€™s the players who ragequit, not the characters.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.