10 Video Games That Screwed Players AFTER Release
Paying for less (without realising it).
While the flexibility of modern gaming is in many respects a wonderful thing that allows developers to constantly make their games better - looking at you, No Man's Sky - sometimes the opposite can sadly be true.
Players can no longer bask in the safety of a brilliant released game being untouchable - there's still every opportunity that the developer or publisher will do something to make it actively worse.
In the weeks, months, and even years after these games came to market, they committed egregious sins against players which left them crying foul, that this wasn't quite what they signed up for when they handed over their money.
Some were mild-yet-irritating inconveniences, others fundamentally changed the nature of the game, and then there were those that revealed just how greedy the publishers truly were in their industrious pursuit of money.
These 10 video games, though mostly well-received upon release - with one stinging exception - ended up pissing off a large swath of the player-base with these changes which sought to screw them out of a pure experience.
The ability to patch and update a game sure isn't a mistake, but these games might make you think twice about it...
10. Adding Microtransactions - Resident Evil 4 Remake
There are few things cheekier than a publisher waiting for a game's review period to pass before plugging in those ever-pesky microtransactions, and that's precisely what Capcom did with the otherwise brilliantly received remake of Resident Evil 4.
Just two weeks after the survival horror game hit the market, Capcom announced that they were making "upgrade tickets" available, where in exchange for a few real-world bucks, players could immediately unlock a weapon's exclusive upgrade without needing to put the leg-work in.
Players looking to purchase every individual weapon ticket were looking to spend around $60, and while nobody was being forced to purchase these time-savers, it rubbed many the wrong way due to Capcom making no indication pre-release that the game would feature microtransactions of any kind.
More to the point, it was glaringly obvious that Capcom, like so many other publishers in recent times, opted to wait until the game had been reviewed by all major outlets before revealing the microtransactions.
At least the base experience of Resident Evil 4 remake doesn't aggressively stifle progression without paying up, but it's still transparently shady behaviour.