10 Video Games That Should Be Movies (And Who Should Direct Them)
6. Alejandro González Iñárritu’s Red Dead Redemption
The Game:
Set across the southern US and northern Mexico, Rockstar's open world western Red Dead Redemption begins in the year 1911 with farmer John Marston being taken into custody by the Bureau of Investigation.
The former outlaw will be granted amnesty for his past crimes if he helps the government track down members of his old gang, and, with his family in mind, Marston agrees. His old friends won't come quietly, however - Marston is shot and left for dead.
Fortunately for him, a local rancher named Bonnie McFarlane happens across the gunshot victim and nurses him back to health. John's pursuit of his old gang-mate (and now gang-leader) Bill Williamson takes him across the border and back again, and when he finally gets his man he is allowed to return to his family farm.
It is a short reprieve, however. The law swoop down on his home and, though he manages to get his family to safety, Marston is killed in the resulting shoot-out.
Why Alejandro Gonzalez Inarritu?
The Mexican director would no doubt relish the opportunity to work in his homeland with big backing from north of the border, and Red Dead Redemption would give him that chance.
Would a big budget homecoming be enough to convince this sought-after director to take on a video game adaptation? Well, Red Dead is far from your typical western gunslinger flick, and actually deals with themes that AGI likes to explore in his own body of work.
The director has always been willing to question the idea of borders in the movies, not only the borders that separate country from country, but those that come between cultures, classes and periods in history.
Red Dead Redemption ticks all of his boxes; it's a story that is just as interested in the social consequences of the death of the American Frontier as it is the morality and motives of the characters. Marston himself is very much an AGI protagonist - reserved, determined and hard as old boots.