10 Video Games That Should Have Ended 10 Minutes Earlier
3. Call Of Duty 4: Modern Warfare
Call Of Duty 4: Modern Warfare concludes in extremely memorable fashion, with primary antagonist Imran Zakhaev approaching wounded player character Soap.
Captain Price then slides Soap a pistol while Zakhaev is distracted, allowing him to kill Zakhaev in a glorious slow-motion finale, before friendly forces arrive to transport Soap and Price to safety.
It's an ending both exhilarating and poignant, especially with the final implication that Zakhaev's nearly-successful attempt to fire nuclear missiles at the U.S. was subsequently covered up.
But that unexpected solemnity is instantly upended by not only an end credits sequence which revisits the game's earlier gunship mission, but also an additional post-credits mission, "Mile High Club," in which the player has a limited amount of time to rescue a VIP from a plane and bail out.
Considering that neither of these sequences add anything to Modern Warfare's actual storyline, it seems a tad tactless to staple them onto the end of a game which actually concludes in somewhat thoughtful fashion. A more modest credits roll was definitely the way to go here.