10 Video Games That Tried To Exploit Nostalgia (And Failed)

9. Mighty No.9

Star Wars Battlefront
Comcept

Mighty No.9 wasn't the first game to fail in delivering it’s Kickstarter promises but it's certainly the most public. Developed by Mega Man creator Keiji Inafune under his studio Comcept, it was announced back in 2013 as a spiritual successor to Mega Man, which hadn’t seen a new game for several years and multiple cancelled projects.

Using a 2.5D visual style and asking for donations via Kickstarter, it was an appealing concept at the time, boosted by Capcom’s alleged neglect of the Blue Bomber and reached $4 million in funding. Big multimedia plans were made and numerous stretch goals were funded for additional platforms.

But as development went on, it became apparent that Comcept were not equipped for the task at hand, seeing various delays and accusations of mismanagement. This wasn’t helped by Comcept attempting to launch a second Kickstarter project whilst Mighty No.9 was still in development.

It slowly unravelled into a PR disaster and eventually released in June 2016 to highly negative reviews, failing to deliver on a large number of campaign promises such as 3DS and Vita versions.

Just as well then that Capcom released Mega Man 11 two years later. Also utilising a 2.5D art style, it released to much better critical reception and has made Mighty No.9 completely redundant in the process.

Contributor