10 Video Games The Critics Were DEAD Wrong About

8. Mighty No. 9

Alpha Protocol
Deep Silver

If there's anything to be learnt from the Might No. 9 debacle, it's hubris.

Keiji Inafune may well have made his legacy with the Mega Man games, but it was ambitious to assume that all the success would follow with his new creation.

It also didn't help when the game was delayed a few times, as well as Inafune trying to fund another game before putting this out, earning cries of mismanagement and greed from the press and eager fans.

And it showed in the release of Mighty No. 9, critics called it out for, well, not being as good as Mega Man. Despite an impressive $4 million earned in Kickstarter, critics were quick to point out that it didn't have the polish of a game with half of that budget.

But time can sometimes be a saving grace, and through subsequent updates and patches, Mighty No. 9 is actually not a bad little title.

If anything, it plays just like a Mega Man game: Awkward, clunky, occasionally frustrating and looking like a relic of the past. Isn't that why people love the Blue Bomber, or am I missing something?

Contributor
Contributor

Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.