10 Video Games The World Wasn't Ready For

7. Eternal Darkness: Sanity’s Requiem

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Silicon Knights

Most gaming genres were flourishing during the huge steps of graphical fidelity through the 2000s and horror was certainly among them. As gamers got more and more realistic, horror got more powerful. Silicon Knights however decided that jump-scares and awkward tank controls were child’s play compared to what the medium presented.

Eternal Darkness really uses its identity as a video game to scare. Sporadically throughout the experience, the title will trick and disturb the player by teleporting their character around the map, pretending that the TV has lost connection to the console and, most infamously, appearing to delete the game’s save data. What a clever and wicked way to mess with gamers who thought that they had seen all that horror could do.

You’d think that this giant sidestep in what the genre could do would inspire loads of copycats and experiments but, for whatever reason, the world praised Eternal Darkness and moved on as if it hadn’t just shaken absolutely everything up. It wasn’t until the indie revolution of the last few years, with the likes of Doki Doki Literature Club and Imscared, that developers revisited the concept.

Perhaps most horrifying of all is that this revolutionary classic remains to this day exclusively available on the GameCube, having never been ported forwards or made available on the Nintendo eShop.

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Contributor

The Red Mage of WhatCulture. Very long hair. She/they.