10 Video Games To Blame For The Current State Of Games

4. The "Fixer-Upper" Game - Destiny

Destiny Armour
Bungie

While Early Access games at least let you know you're jumping in early, and usually at a discounted price, there's also a growing tendency for retail games to launch at AAA pricetags while still being feature-impoverished.

Perhaps above all else, Destiny proved that you could curl out a piecemeal game day one, gross record-breaking sales figures, thoroughly piss off the fanbase with a lack of content, and still win them back by releasing a series of expansions while charging them extra for the privilege. Right.

The lesson here was that games didn't need to ship complete or anywhere close to it if they looked cool or had something approaching a "roadmap."

No Man's Sky similarly released feature-poor and ended up piling features on over the years that followed, while Street Fighter V launched unacceptably malnourished, before a later update finally brought things up to standard.

The unfortunate lesson that many publishers are taking from Destiny's success is that they can charge a full whack RRP for their empty new AAA game, fill in the blanks later, and maybe even charge for extra content in the future.

But redemption stories are one thing: then there's games like Fallout 76, which launched in a majorly lacking state and hasn't ever made it up to players who bought in day one.

That is sadly the more common reality when publishers have the nerve to treat their customers like braindead cash machines, to assume that they'll just lap up low-effort titles based on a brand name or appealing aesthetic alone. Oof.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.