10. Frogger Frogger
Frogger is an example of extremely simple game design. Simply put, youre a frog who has to get from point A to point B, and doing that becomes exponentially harder as time goes on. Usually, youll find a road populated with manic drivers represents the greatest threat to your ambition. This seems reasonable if a frog gets hit by a car, youre going to need a shovel to peel him off the road. Yet its when the game begins to include rivers that things get nutty. Usually, after youve finished dodging cars on a road, youre made to run a gauntlet of floating logs to reach the Promised Land. You can understand why the game designers included this change of scenery variety is the spice of life, and wed probably get bored if all we were doing was dodging cars. But choosing water as a dangerous obstacle just seemed silly, given the circumstances. What are those circumstances? Youre controlling a frog, you damned fool! Frogs swim like professionals and actually lay their eggs in water. They love water. One might even say they cant get enough of it. Yet we in videogame land are unlucky enough to possess the only frog who cant carry out of his birthright of graceful, glorious aquatic locomotion. Sure enough, if you miss your log he will fall straight into the drink and drown in a display of helpless buffoonery. Bloody hell, at least make an effort at something you were technically born to do.