10 Ways Gaming Is Better (And Worse) Than Ever

2. Worse - A Notable Lack Of Quality Control On Each Consoles' Storefront

Vroom In The Night sky
Nintendo

Onto one of two really egregious issues for newcomers to the industry - the overwhelming amount of games that prop up all three of the major systems' storefronts. Where in the last generation, both Sony and Microsoft in particular policed their stores quite well (Microsoft in particular didn't let any game onto Xbox Live Arcade without a free demo), now it feels like the floodgates have been opened.

Nintendo in particular aren't against letting phone ports clog up their search results, and it only serves to bury the more worthwhile experiences. Now obviously, it's hard discerning what's "worthwhile" when everyone's tastes are different, but simply on a mechanical/playable level, something like Vroom in the Night Sky or Troll & I should never have made it to consumer's hands.

We're seeing the first signs of console storefronts transforming into how Steam's million-strong catalogue operates, or a video streaming service hosts every last creation that gets sent their way.

There are plenty of benefits to infinite shelf space, but unlike with film, base quality for video games can come down to objective measures such as controller responsiveness, bug-testing and sheer playability.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.