10 Ways Gaming Was Infinitely Better In The '90s

6. No Patches To Download

Capcom NES commercial
Sony

Despite the age of broadband, patch file sizes are out of hand: 20GB for the Halo Master Chief Collection because of issues with matchmaking and bugs. Call of Duty WWII's patch was 9GB. Destiny 2 players who didn't log in regularly enough missed out on smaller patches, leading some to complain of 30GB+ patches.

Worse still is when patches don't work. Gran Turismo 6 has a FAQ on downloading its patches. They won't download as one continuous update. You download one, cancel the next and install one at a time. The guide for this wasn't written by Polyphony: it was by the players, for the players!

But gaming in the 90s had none of this. CDs and cartridges weren't re-writeable; memory cards were in mere megabytes. Developers had to ship games finished and as bug-free as possible.

Imagine: no Day One patches, no waiting for broken content to get fixed, no sitting around having the newest game spoiled by an hours-long download. You get the game out of the case, pop it in and WHAM! New game is a-go.

Game-breaking bugs were only fixed in a second run of cartridges, so if you bought early then got stuck, you'd send for a replacement. Turok: Rage Wars, was one example.

 
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Bryan Langley’s first console was the Super Nintendo and he hasn’t stopped using his opposable thumbs since. He is based in Bristol, UK and is still searchin' for them glory days he never had.