10 Ways Players Accidentally Broke Video Games
6. Moving In A Cutscene - Half-Life
Being given the ability to move in a cutscene is a strange little gift. You're stuck in the cutscene, obviously, so you can't just leave, but it's also surprisingly nice to be able to jitter yourself around a little bit while someone talks to you, instead of being trapped in a total freeze frame.
Well, it's nice until it accidentally breaks your game, at least. In the original versions of Half-Life, however, moving in some scenes would actually risk you breaking the game entirely. In particular, when you get caught by Marines, moving can actually totally sabotage the game's script, leaving it unable to free you from your tiny dark prison.
Which is especially awkward if you don't realise, and instead wait around hopelessly for whatever comes next. After all, when stuff goes wrong it doesn't give you a head's up about it, and you wouldn't presume the whole thing had just broken on you, so you could be there a long time.
Later editions of the game fixed this issue, but likely only because so many poor souls sat in that dark room for way, way longer than they deserved.