10 Ways The Video Game Industry Takes Advantage Of Its Biggest Fans
6. Releasing Games Annually To Cash In As Fast As Possible
Dont get me wrong, some franchises work quite well as annual releases; sports games for the most part, and 2Ks WWE games... kinda. However, when it comes to more narrative driven titles like Assassins Creed, there really is no excuse; nor is there any wiggle room when it comes to multiplayer-focused games like Call of Duty, which are never given enough time to adequately evolve their mechanics or drastically improve upon the overall experience.
Make no mistake, annually released games exist for one purpose, and one purpose alone: to capitalise on fan investment in a given series, and to milk them for all their worth.
Its also an incredibly difficult practice to keep up; following the latest Assassins Creed, Ubisoft have had to announce that there will be no follow up in 2016, partly due to franchise exhaustion and partly due to the difficulty of keeping up with such an intense and unpractical release schedule.