10 Ways Video Games Were Forced To Control Players

5. Patching The Game To Stop Players Burning Themselves To Death - Genshin Impact

The Witcher 3
miHoYo

Shortly after Genshin Impact launched, developer miHoYo released a big 1.1 patch which addressed numerous issues and also revised the game's damage scaling mechanics.

One quirk of this patch was that players would take more environmental damage the higher level they were, marking an attempt to create a difficulty curve from new players to more experienced ones.

Except, this created a huge issue for anyone playing as one of the game's many Pyro characters, given that their fire attacks would typically set the grass they're standing on aflame.

With the new environmental damage model, this meant that higher-level Pyro characters would take massive amounts of damage, to the extent that players were regularly burning themselves to death.

It sounds a bit hilarious until you consider that it fundamentally ruined the Pyro play style, at least until the developer released a patch a few weeks later to roll back the, in their words, "unnecessarily burdensome" damage changes.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.