10 Ways Video Games Were Forced To Control Players

3. Defile Corpses, Get A Game Over - Call Of Juarez

The Witcher 3
Techland

Now here's a really, really weird yet fascinating one. 

Western-themed FPS Call of Juarez has one very specific restriction - it prevents you from defiling any of the game's corpses.

Once you've killed an enemy, you're not allowed to keep attacking their corpse. 

The game will typically have dual protagonists Ray and Billy turn away when you try to shoot a dead body, but even if you find a way to circumvent this, it merely triggers a Game Over.

Given that gaming has an age-old tradition of allowing players to mutilate enemy corpses to their heart's content, it's a strange choice for a relatively violent game to draw the line there.

Except, there's actually a narrative reason for this, as later in the game, you'll seemingly kill the villainous Juan "Juarez" Mendoza, only for him to reveal moments later that he was wearing armour, triggering a second fight.

Basically, if the game let you defile corpses wily-nily, then you'd be able to shoot Mendoza's "corpse," as wouldn't many sense given that he's not actually dead.

There were probably less convoluted ways around this than preventing players from attacking dead bodies for the entire game, but still, at least there's a reason why.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.