10 Ways Your Favourite Video Games Were Almost Radically Different

9. Borderlands

When Borderlands was first announced, it looked like any other first-person shooter that came out in the latter half of the 2000s. Featuring the same po-faced, serious tone and lacklustre visual design that so many video games were trying to emulate at the time, Gearbox Software's iconic FPS completely lacked the character that it does to day.

Knowing that so many of its competitors were following suit and creating these dreary post-apocalyptic shooters however, the team decided to delay the game and attempt to give the title a distinct identity that would set it apart from the likes of Fallout 3 and RAGE.

Changing the visual design completely to a new cel-shaded look and dropping the serious nature of the story in favour of something more inherently silly and comedic, the new and improved version of Borderlands was able to stick out from a crowd of samey shooters, becoming a beloved new franchise in the process.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.