2. Steel Batallion: Heavy Armour

I'm not a particular fan of Microsoft's motion-sensing toy Kinnect - or, rather, motion-sensing gimmicks in general - but it is an impressive bit of kit, and probably deserves to have a few more A-list killer apps than it currently does. Steel Batallion was an immense game on the original Xbox that even came with an absurdly detailed controller rig, and this sequel tries to be similarly ambitious, being one of the first games to mix Kinnect's motion-control with using an actual 360 controller. Unfortunately, it's an ambitious mix that doesn't quite gel together like we'd hoped; the poor responsiveness of the game to the Kinnect is the most prominent issue, requiring players to perform oddly specific actions in order to do things like use binoculars. Issues like this make the game feel a lot more difficult and cumbersome than it otherwise should; some missions are head-smackingly challenging, while others are ludicrously easy, and there's absolutely no learning curve to support this whatsoever. It's a shocking, infuriating game that I imagine few players have actually made it all the way through, and it's proof that for all of its gimicry, if a game doesn't have the basics bolted down, it's going to be an embarrassing failure much like this.