Live through enough console generations and you know that launch titles rarely capitalise on the capabilities of a new console, as often it takes a few years for developers to begin taking advantage of the new hardware potential. Knack is the perfect example of this phenomenon. It was hyped as a smaller new IP meant to diversify the launch lineup of the PS4. Instead, it ended up being another forgettable game. Knack had a tone of potential and some really creative ideas, but the execution failed to live up to the games aspirations. It was promoted as an action/platformer, but there is very little in the way of actual platforming or exploration, with emphasis instead given to combat, which, while competently designed, can get repetitive. And while the character of Knack himself had so much potential, he is disappointingly limited in his abilities, and when he does do something cool, control is arrested away from you. All of this is delivered in a story that fails to engage you; yet another disappointment in a game that could have been unique. Knack isnt exactly a bad game per say, and there is some enjoyment to be had, but overall it just wasnt a big enough leap going from the PS3 to the PS4 to make a lasting impact.