10 Worst RPG Video Games Of All Time
3. Final Fantasy XIII
Final Fantasy XII was defined by its very open environments and its experimental battle style which was closer to an MMO than a traditional command-based system. Final Fantasy XIII flipped all of this on its head, returning to a more familiar kind of turn-based battle system and, for whatever reason, turning essentially every area of the game into a long, empty hallway.
What sets RPGs apart from other genres should be the player’s desire to get invested into the game’s world and the fact they are left to do so how they see fit. Square certainly believed in Cocoon as they announced that Final Fantasy XIII would be just one game in an entire collection of titles from that world. From a player perspective however, the world and thus the game feels very shallow as there is nothing to do, nowhere to explore and no one to talk to.
Apparently the game opens up after chapter 10, but the simple fact is that if I have to invest 25 hours into your game before it gets good then… Well then, that’s 25 hours I could be investing into literally anything else.
Additionally, Final Fantasy XIII’s overblown writing would feel like a parody if not for the fact it takes itself so seriously. Almost every character in the game is hideously boring or alarmingly annoying and sometimes both.