10 Worst Things Gaming Did In 2024

9. Pushing Live Services

horizon ps5
Square Enix

There have been numerous worthwhile live service games (Diablo IV, Rocket League, Fortnite, GTA Online, Destiny 2, and Helldivers 2 easily come to mind). Yet, just as many emphasize ongoing predatory techniques and shallow content at launch, with 2024’s oversaturation of live service titles being particularly irritating and problematic.

Undoubtedly, two of the year’s most embarrassing, obnoxious, and short-lived flops – Concord and Suicide Squad: Kill the Justice League – proved that modern offerings need to go beyond repetitive gameplay loops, unoriginal designs, nonstop requests for in-game purchases, and nonstop promises of future rewards.

At times (such as with 2023’s The Day Before, which died this past January), live service games deliberately misrepresent themselves and scam audiences, too.

For those reasons and more, developers and publishers should’ve learned that people are sick of the same old schtick (and prefer content-rich single player experiences alongside fully contained multiplayer ones).

However, the opposite seems to be true since the industry is pushing them harder than ever (especially PlayStation), with Gameindustry.biz reporting that “95% of game makers are developing or maintaining a live service game” as of February. Sure, some of those plans may’ve changed since then, but it’s safe to assume that most haven’t.

 
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Hey there! Outside of WhatCulture, I'm a former editor at PopMatters and a contributor to Kerrang!, Consequence, PROG, Metal Injection, Loudwire, and more. I've written books about Jethro Tull, Opeth, and Dream Theater and I run a creative arts journal called The Bookends Review. Oh, and I live in Philadelphia and teach academic/creative writing courses at a few colleges/universities.