10 Worst Things Warner Bros. Games Have EVER Done

1. Closing Monolith Productions

Worst Things Warner Bros. Has Done
Warner Bros. Interactive Entertainment

Yes, Wonder Woman may well have gone ahead if Warner hadn't made the decision to close Monolith Productions.

Founded back in the mid-‘90s, Monolith grew with the contemporary games market, initially developing titles for Windows before moving into consoles and attracting ever-bigger properties, such as Alien and Tron, before their acquisition by Warner Interactive in 2004. Since then, they have specialised in the development of horror games and those tied to big IPs, including both Middle-earth games. Recently, they have been working on Wonder Woman, and - if the game was as good as most of us expected - were in a good position to usurp Rocksteady as Warner’s go-to developer for DC single-player titles.

But the commercial failure of Rocksteady’s Suicide Squad, and reported $200 million loss from this and other snafus, put paid to this. In the wake of this failure, Warner decided not to close Rocksteady, but to instead do away with Player First Games, WB Games San Diego and Monolith. And this doesn’t just mean bailing on the upcoming game.

By binning Monolith, Warner have lost the cumulative expertise amassed across three decades, from their initial run of MS-DOS, through games like The Matrix Online, and into their modern innovations (including, as you well know by now, the one-of-a-kind Nemesis system).

But if you think this will be where the bad decisions end, boy do you have another thing coming...

Watch Next


Contributor

Writer, editor, trend-setter. Slayer of gnomes and trolls. Letterboxd: Byronic0