3. Heavy Rain
http://www.youtube.com/watch?v=sc3aPwhpT9o Heavy Rain was a revolutionary game in several aspects, but it's still plagued by the key issue that held back David Cage's last flawed project, Fahrenheit; the guy doesn't know how to write third acts. The mystery of finding out the identity of the Origami Killer was so well built up, that when we eventually find out who it is, everything prior to it pretty much crumbles to bits in an explosion of failed logic and manipulation. The identity remains vague pretty much until the reveal, when you find out, despite inferences to the opposite, that the killer's identity is the same no matter what choices you made throughout. But that's not even the real problem with this head-smackingly bad ending. What's the worst thing about it is that scenes that were objectively presented to us earlier in the game are shown to be unreliable from a narrator's point of view, but given that we've seen them objectively, it means we've been crassly manipulated to prevent us from guessing the twist. It's dumb and makes no internal sense; plus, the reveal could have been done a dozen other ways that don't require us to switch our brains to baked potato mode. It's a shame the game didn't stick the landing, because on the whole it was an extremely satisfying game that really pushed the boundaries of what video games could do.
Shaun Munro
Contributor
Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.
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