11 Facts You Never Knew About The Development Of Metal Gear Solid
4. The Developers Designed The Original Game's Levels With LEGO
Although it was a massive shift for the industry, the transition from 2D to 3D games wasn't quite as radical you'd think. At least in the early days, most 3D games played out exactly the same as the two-dimensional ones that came before, only with worse graphics and characters that were a nightmare to control. However it was still a big step up for the developers, who were used to operating within a top-down or side-on, two dimensional space, and thus the studio working on the the original Metal Gear Solid would design the game's levels using LEGO, to get a feel for how a part of the game should flow. It might seem like a convoluted way of doing things, but ripping down a terrible LEGO level is far easier than throwing away a month's worth of now-useless code.
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.