11 Improvements We Must See For Call Of Duty 2016

Infinity Ward's apology for Ghosts better be good...

Call of Duty: Black Ops 3 has been in gamers' hands for a little while now, and the consensus seems pretty clear by this point: it's a solid entry into the series but not an especially remarkable one, above all else a reminder that the franchise needs an abundance of tweaks and refinements. Though 2016's CoD hasn't been announced yet, it's almost certainly going to be either Ghosts 2 or Modern Warfare 4 given that it's being developed by Infinity Ward, and regardless of what they pick, they'll hopefully resume business where Treyarch left off. BO3 certainly made a few leaps forward in terms of value for money content, but it's also left much to be desired in core areas, and though it may be too late in the next game's development cycle to make any substantial changes (as it has already been in production for two years), hopefully they were kept apprised of BO3's progress, and can act accordingly. From rectifying BO3's head-smackingly awful single-player offering to fixing the multiplayer blips players have been complaining about for years, here are 11 improvements fans want to see for CoD 2016...

11. A Campaign That Actually Makes Sense

Few will argue that BO3's campaign wasn't ambitious: in addition to being several hours longer than usual, it was fronted by a daring narrative which decided to go the existential route, throwing us into the characters' mind for several surreal, reality-bending sequences. While it's a great idea to try something different, Treyarch sadly ended up throwing everything at the screen without even basic logic: two missions in particular were more infuriating than entertaining to play, one being the final mission, which was a repetitive slog to...destroy a giant heart? Yes, really. There's a compromise somewhere here, where the next campaign can be thoughtful and imaginative but still fairly grounded: BO3 instead went wildly off-the-rails and therefore turned many players off. It's all the more unfortunate because a fantastic voice acting cast were wasted on such inane material, as was a more fleshed-out campaign that clearly tried to address the age-old complaint that these games need longer single-player offerings. In fairness, understanding a CoD campaign hasn't ever been a problem before, so hopefully this was just a one-off misstep by Treyarch.
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.