11 Most Disappointing Video Games Of 2016
3. PlayStation VR
Seeing Sony, Oculus and Valve attempt to convince the masses why VR is the future has been the weirdest thing, because it forever rests on trying the tech yourself - something that unless you've got a few hundred notes spare, isn't going to happen any time soon.
Even then, I've had the pleasure of playing PS VR for a good few days, resulting in mixed feelings that basically boil down to this:
Remember when Sony introduced their analogue stick-fronted Dualshock? It changed the very nature of how we control games. Suddenly third-person cameras were manually controllable, the industry shifted to accommodate and we got thousands of titles that could only 'work' using both sticks.
For VR, aside from Sony's own London Heist which requires you utilise 3D space to manoeuvre your character, and tells a story by interacting with the player multiple times (feeling your side tingle after being virtually stabbed is a trip), 99% of games simply repurpose camera controls onto your head movement.
It's nothing fundamentally new as a game experience, and until developers start treating VR as 'the next analogue stick' to create games that can only be done in VR, the technology will continue to flounder as an overly expensive gimmick, devoid of anything you genuinely 'need to experience'.