11 Most Outrageous Video Game Controversies Of 2018
6. Loot Boxes Deemed Gambling; Banned In Several Countries
Are loot boxes in video games a form of gambling? Technically no, as they hold no real-world value, but ethically and psychologically? A definite answer is forthcoming, but evidence to suggest they are, in fact, akin to problem gambling is mounting rapidly.
The response of America's regulatory Entertainment Software Commission (ESA) continues with the stance that their use in games "can enhance the experience" and has cautioned governments around the globe against "over-reaction," repeating the industry's right to self-regulate. An expected rebuttal, only, in the absence of witnessing any attempts at change from the big players like EA and Blizzard, some have tired of waiting.
This year, both Belgium and the Netherlands have ruled paid-for loot boxes a form of gambling and had them subsequently banned, forcing their removal from games like Overwatch. The story doesn't end there, either. The US Federal Trade Commission has confirmed its intention to investigate loot boxes and if foul play is suspected, the controversial monetization model could be causing headaches for triple-A publishers well into 2019. Watch this space.