11 Reasons Call Of Duty Advanced Warfare Has Saved The Series

1. Verticality Is Back

One of the key reasons that multiplayer was starting to feel a bit tired in recent entries of the Call of Duty series was the almost lack of verticality. Most of the maps featured in Modern Warfare and (to a slightly lesser extent) Modern Warfare 2 had a big focus on vertical level design, with maps like Bloc and Crash forcing players to be constantly aware of what was above and below them. Later entries put far less focus on this, with many maps taking place entirely on the same plane. Being constantly on the same horizontal plane all the time gets extremely dull after a while, but Advanced Warfare has done all it can to remedy this. For starters, the map design is far more vertical than before, and most maps go beyond the usual maze-like structure leading to a central skirmish point. The ability to double jump and boost left or right is also incredibly refreshing, making gun fights a far more intense, tactical affair. By taking inspiration from the classics like Quake and Unreal Tournament, Advanced Warfare has somehow managed to make Call of Duty relevant once again. What are your thoughts on the new Call of Duty? Does it deserve the early praise it's been receiving? Let us know in the comments below!
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Tom Butler hasn't written a bio just yet, but if they had... it would appear here.