11 Times Video Games Did Horror Better Than Movies
What about when you're the one who has to open that creaky old door into the unknown?
Horror is something that comes in a whole bunch of different flavours; from volume-spiking jump-scares to grotesque imagery that will haunt you deep into the night, or just an over-reliance on gore to turn your stomach by default. All of them transfer over to gaming perfectly, as although the medium of film challenges you to watch the events unfold on screen, gaming puts you directly in the shoes of that innocent person exploring a dilapidated old mansion, or the one who has to delve deeper into the depths of somewhere you'd otherwise stay away from just to retrieve an object to forward the story. For many the first experience of having their horror-cherries popped would have been with either the first Silent Hill or Resident Evil games. Both operating in a manner that's become known as 'tank controls' where your characters could only rotate before heading forward or back, this limited movement actually increased the horror element thanks to restricting how well you could get away from what surrounded you. However, recently we've seen a huge amount of first-person horror titles emerge, from the latest entry in the Amnesia series to the meme-based cult-hit Slender: The Eight Pages, featuring everyone's favourite elongated stalker. All the games above are very enjoyable for a number of cross-medium reasons, but the unique thing gaming has offered horror fans is that feeling of not wanting to press on, but knowing that only you are able to. In itself it's a terrifying concept, and one that's personified in some of the best titles in the genre.