11 Types Of Players Everyone HATES In Multiplayer Video Games
8. The Corpse
Playing online multiplayer is a very "here and now" experience. You can pause single-player campaigns, but when you're logging into the wider network of gaming, you're either in it or you're not.
Case in point, The Corpse is playing online, but not really playing. Once the death-match or online Co-Op starts, their avatar stands still like a Covent Garden statue and for most of the game they're motionless beings.
It wouldn't be so frustrating, if not in team-based death-matches, their stationery existence wasn't easy kills for the opposing team, who rake up the points one at a time and tip the scales for the eventual scores.
It borders on a new breed of trolling when players are logging in and then actively refusing to participate in the action - even if they are just cannon fodder for the other team.
Over time, functions have been put in place that allow idle players to be booted out of a game. But like a zombie rising up, the Corpse can evolve and become animated. The player on the other end of the controller will wiggle their joystick back and forth to give off the illusion that they're playing.
Asking the question, who benefits from this?