11 Ways Monolith Should Have Made Shadow Of War
1. The Campaign Should Focus On The Nemesis System
The Nemesis system is by far the best feature the Middle-Earth franchise has going for it, so it's bewildering that the games have never properly integrated it into their main campaigns.
Outside of a few token moments where your rivals show up as key parts of Sauron's army, the system might as well not even be there during story missions. This cripples the campaign though, because the Nemesis mechanic is the one thing that Shadow of War executes perfectly.
Monolith needed to figure out a way to make this the focus of the story and core progression, encouraging the player to create real, lengthy rivalries with orcs.
Having enemies return from the dead can be great, but for the most part you barely remember the orcs that pop up to get revenge. This could've been easily remedied by making them a larger part of the story, integrating the rivalries into major set-pieces, rather than relegating them to random encounters in the world.