11 Ways Monolith Should Have Made Shadow Of War

1. The Campaign Should Focus On The Nemesis System

Shadow of war warchief
Monolith

The Nemesis system is by far the best feature the Middle-Earth franchise has going for it, so it's bewildering that the games have never properly integrated it into their main campaigns.

Outside of a few token moments where your rivals show up as key parts of Sauron's army, the system might as well not even be there during story missions. This cripples the campaign though, because the Nemesis mechanic is the one thing that Shadow of War executes perfectly.

Monolith needed to figure out a way to make this the focus of the story and core progression, encouraging the player to create real, lengthy rivalries with orcs.

Having enemies return from the dead can be great, but for the most part you barely remember the orcs that pop up to get revenge. This could've been easily remedied by making them a larger part of the story, integrating the rivalries into major set-pieces, rather than relegating them to random encounters in the world.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.