11 Ways Monolith Should Have Made Shadow Of War

10. Stealth Shouldn't Be Forced

Shadow Of War
Monolith

The stealth in Shadow of War is basic, but that doesn't make it bad. In fact, it can be quite satisfying to sneak up on orcs and shank them from behind, chaining together kills and moving through areas undetected.

It's when the system is forced during missions that it becomes a problem. With enemies not being smart enough to make getting the drop on them fun, and with the sneaking itself nowhere near as complex as other games, moments during the campaign where you're forced to stealth your way through linear sections fail miserably.

Stealth should be a larger part of the player's arsenal rather than pushed on them at every opportunity, and it should fit in with a larger, multi-tiered approach to level design rather than being the beginning and end of missions.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.