11 Ways Monolith Should Have Made Shadow Of War

5. Figure Out A Better Control Scheme

Shadow Of War dominate domination
Monolith

While Shadow of War's combat has its problems, the issues are exacerbated by the game's fiddly control scheme. With too many functions occupying too few buttons, often you'll find yourself wanting to do one thing in the heat of battle and end up doing another, potentially costing you your life in the process.

Double tapping X/A allows you to roll out the way of danger during fights, but the same buttons are also used to leap over enemies to avoid their incoming attacks. The two moves are functionally identical and for the most part accomplish the same thing, but it becomes a problem if you're fighting an orc with a vault-breaker perk that counters you if you try to jump over him.

Consequently, trying to doge away from danger could end up putting you directly in its path, resulting in a cheap hit and a frustrated player.

It's a small niggle in itself, but it's reflective of the larger problems surrounding Shadow of War's insistence on making accomplishing basic things more difficult than it should be.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.