11 Ways Monolith Should Have Made Shadow Of War

4. A Bigger Arsenal Than Just A Sword And Bow

shadow of war
Monolith

Monolith don't need to add too much to Shadow of War's combat system as it might become overwhelming, but the developers should look into adding a few more creative weapons. Currently relying on a sword, a bow and a couple special moves Talion can accomplish with them, there isn't a whole lot you can actually do with the character's limited arsenal.

Sure, the sequel added a few new weapons to spice things up like throwing stars, but they didn't result in any meaningful changes to the combat. There should be other ways to take out orcs rather than hitting them from a distance with arrows or resorting to brute force, and a few more tools could make the stealth system in particular feel more complex.

To stick with what the game does best, you should be able to mess with orcs from the shadows, using weapons to take them out in creative ways. The Arkham games allow you to toy with enemies, and it would add a whole new layer to the Nemesis system if Monolith gave you an arsenal that let you do the same.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.