12 Abusive Video Game Sequels That Completely Missed The Point

11. Dino Crisis 3

The original Dino Crisis was a superb mix of Resident Evil and Jurassic Park, taking the same survival horror vibe and adding dinosaurs, which is about as awesome as it sounds. The significant difference is that, rather than dealing with zombies, you have to fend off raptors, who are obviously much faster, more lethal foes, and there's even the odd set-piece where you have to square off with a T-Rex. The sequel, Dino Crisis 2, totally changed up the play style, stripping away the survival horror and puzzle elements, and instead turning it into an arcade-esque action adventure shooter. To some, this was enough to say that Capcom had missed the mark with their sequel, but while this change was a little jarring, the game was a load of fun, and certainly far better than the third Dino Crisis game, which with its poor critical reception killed the franchise dead. While the fixed camera angles had previously been an artful characteristic of Capcom's survival horror games, in Dino Crisis 3 they became a supreme annoyance, largely due to the fact that your character could use a jet-pack in the game. This resulted in players often whizzing around aimlessly, unaware of quite where they were travelling due to the frequent changes in perspective. It's a shame this poor design choice ruined the game, because it would have been interesting to see Dino Crisis move even further into the sci-fi realm with a fourth game, but no dice.
 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.