Yes, yes. We've all heard by now that Fallout 4 has a string of memorable endings, but that still doesn't bring it up to the level of what was told by Fallout 2, which marked a watershed moment in video game storytelling. Like other entries in the series, Fallout 2 is distinct thanks to its 1950s visualisation of what the future would've been like. It's all atomic power, broken down shark-finned cars and clunky, heavy-looking industrial equipment, and that gives it a charm unlike any other. The main questline sees you having to save the villagers of Arroyo from the Enclave, but it's all the little environmental and narrative stuff that really draw you into the world. The sharp dialogue (best in the series), the weird, engaging characters you meet, and the countless documents talking mournfully about the old world are all narrative elements that fill out the world beautifully. The significant level of choice given to players in making big decisions and shaping their own stories made Fallout 2 a narrative revolution in games, and most of the great RPGs of today owe a lot to this game as storytelling goes. Buy Fallout 2 at GOG
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.