Ah 2013. The year when this generation finally began to come to a close, and everyone is just starting to nestle comfortably around their Xbox One, PS4, or Wii U. It's also been the year of some genuinely excellent gaming experiences - GTA V, The Last of Us and Tomb Raider are all examples of an excellent gaming year - but, like every other year, there's also been a fair share of stinkers released into the wild as well. Those who purchased these piles of cow dung masquerading as something better than they were due to clever marketing and shiny box art are the true sufferers. Perhaps you played them through to the end, hoping that the experience would somehow get better. How naive you were - these games were never going to get better, and often ended up betraying our trust as gamers. This, ladies and gents, is a celebration of the mediocrity we've received this year. Embrace it with a smile in your heart and a wince on your face as we stroll, once more, down memory lane.
Part of me really wanted to believe there was room for a new platforming mascot in the modern era of games. I'm an old dinosaur like that you see - I grew up in the times when Crash Bandicoot, Mario and various critters like Gex and Spyro were the stars of the gaming industry. Now it's all explorers, big burly gentlemen and shooting things. Knack, the pet project of the Playstations 4's lead architect Mark Cerny (he who was involved with such classic as Spyro) looked like it had potential as a nice little platform game for the PS4. A system seller it was not, but it certainly looked like the kid game of choice for early adopters of Sony's latest console. Unfortunately Knack, despite having some nice physics and stuff, has been pretty much dismissed as being in the 'meh' category of next-gen launch titles. So yeah, not really Crash Bandicoot then. I mean Crash Bandicoot when he was good. Not modern era rubbish. Wumpa Bazooka FTW.