12 Mind-Blowing Things You Didn't Know About The Bioshock Series
Bioshock, you mean the game that's all about plantlife, stealth and espionage?
Why do we trust on-screen prompts, anonymous narrators and assumed motivations?
Bioshock challenged these very notions and more, crafting one of the most genius and landmark narratives in gaming history - not to mention a monumental rug-pull twist that reverberates across the industry to this day.
Yes, it really is that good, and Irrational Games didn't stop there, stepping aside to let parent company 2K release one criminally underrated sequel in Bioshock 2, before returning for the mighty Bioshock: Infinite, a truly mind-blowing masterpiece that set the world on fire in 2013, and remains many peoples' best of all time.
All Bioshock games want to engage you on a purely cerebral level. They have brains and brawn, and thankfully the devs have always managed to expertly walk that line between the two. However, creating such monumental releases is no easy task, and from across one of the finest trilogies in gaming history, there are a ton of stories to tell...
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12. Bioshock Infinite's Script Contains 20,000 More Words Than The Average Novel
Easily one of the most verbose and immaculately well written titles of all time, an official infographic for Bioshock Infinite noted it has around "20,000 more words than the average novel", as the chatty duo Booker and Elizabeth take up a whopping 32% of all lines spoken across the whole game.
Booker comes in with 1310 lines of dialogue, while Elizabeth contributes 2072 after she appears following her rescue in the first third.
Still, although compared to your average novel Bioshock: Infinite is very sizeable, when put next to the likes of Final Fantasy VII (which has around 107,000 lines) the length of Square's game dwarves this total.