9. Alpha Protocol
Granted, if you really wanted to ditch the shadows and whip out a beretta instead, Alpha Protocol has you covered, but the best way to play this design-your-own-spy RPG was to spec in the direction of stealth kills and tactile infiltration, clearing out any area, one guard at a time. Obsidian are forever the developer with the best ideas, but some of the spottiest execution (looking at you, Fallout: New Vegas), as in the run-up to release, AP was being touted as 'Mass Effect for spies', only for bugs, previous generation-looking animations and weightless gunplay dragging it down. Those like myself who stuck with it found a truly engaging and unique spin on the stealth genre that honestly, when you look at the melding of real-world framing and RPG stat-tracking, hadn't been attempted again until
The Division. Since launch, the various issues have been smoothed over, leaving this as a throwback to when mid-tier developers had the funds to try something completely unique, and although Alpha Protocol would ape Mass Effect's dialogue system, the branching pathways that lead to various alternating levels and endings gave it a ton of replayability.