5. Volume
If there's one really cool thing about the industry being 30-plus years old, it's seeing fans of certain genres and games we all grew up playing pay tribute by making one of their own. Enter Mike Bithell, the chap you might know from Thomas Was Alone, a really neat Pixar-esque setup that saw a bunch of individual pixels get to know each other before getting through levels together. Bithell stated in the development of Volume that he'd used all the money from TWA to create a love letter to the original Metal Gear Solid, which he'd played and loved as a kid. As such, from the top-down camera, to deploying a range of items and staying out the way of the enemies' cone of vision, Volume's foundations are decidedly Kojima-esque. Where it breaks away is in a super-cool narrative, with you playing as livestreaming hacker Rob Locksley as he attempts to break into various installations in a bid to show a dystopian public how to reclaim their lost wealth. Andy Serkis pops up as the villainous Guy Gisborne and Danny Wallace (the nerdy guy from Assassin's Creed's present day stuff) contributes as the titular software, guiding you through each level. All three have a ton of dialogue that paints a great picture of Britain as this rundown, V For Vendetta-style nightmare, and it's through periodic rollouts of new abilities and items that keeps Volume fresh throughout.