Considering the passion gamers have for their beloved medium of choice, we very rarely get any insight into "how the sausage is made".
Maybe if you're lucky a developer will do something with Danny O'Dwyer's NoClip production team, or maybe someone like Tim Schafer will put out the likes of Double Fine Adventure, chronicling the creation of Broken Age, but that's about it.
For the overwhelming majority, the very notion of an idea going from napkin sketch or talking point to tangible, controllable thing is straight-up magic.
With that in mind then, what about celebrating the act of game creation in all its glory? What about all the supremely tiny, incredible details that unless you're actively looking, you'll totally miss?
Because once you start looking - especially for titles with gargantuan budgets, where the designers can REALLY have some fun - there are all manner of totally pointless game details that are simply incredible.