12 Problems Nobody Wants To Admit About GTA
5. The World Can Seem Lifeless And Tiresome To Traverse
Driving has always been the cornerstone of the series. It’s all about buying the most ostentatious car you can with your ill-gotten gains, turning the in-game radio to your favourite channel and enjoying another fantastic soundtrack. Even the talkshows have hilarious dialog, and are just as entertaining a lot of the time.
What
with the busy highways and numerous pedestrians on the streets, the games definitely
give off the intended vibe of a bustling, living and breathing world, but it’s
a bit of an illusion.
While it would be unfair to expect to be able to interact with each and every NPC, for them all to be completely distinct, Los Santos is just a little lifeless when you get right down to it. The Legend of Zelda: Breath of the Wild suffered slightly from a huge, somewhat barren game world too, while GTA has the same problem in an urban sense.
These are the primary issues the team will need to tackle with a potential Grand Theft Auto VI, as well as the tricky subject of balancing fast travel (a bigger and bigger priority as game worlds become ever larger) with the driving experience that's so central to the series.