12 Things You Didn't Know About Batman: Arkham Asylum

11. Rocksteady Made The Game Because Nobody Wanted To Work On It

Batman arkham asylum
Warner Bros. Interactive Entertainment

As briefly mentioned in the intro, Batman wasn't exactly a sought-after property in the 2000s. The big developers wouldn't have wanted to touch it with a barge pole, and most of the superhero games of the time were made by smaller teams or B-players.

In an AMA, head of Rocksteady, Sefton Hill, admitted that, "at the time I think it would be fair to say that no one thought there was a lot of value in a Batman game," so publisher Eidos was essentially expecting the team to pass on the property and make something else.

However, to the team, the chance to work on a Batman game was essentially a dream come true. They knew all about the reputation of the series at that point, but took it on anyway, committed to realising their dream of crafting a gaming experience that did the Dark Knight justice.

Advertisement
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.