12 Video Games Too Big To Fail (That Did Anyway)

10. E.T. The Extra-Terrestrial

ET The Extra Terrestrial Game Atari
Atari

Why It Was "Too Big"

A video game based on a colossal hit movie - what could go wrong? As much as video game movies have a sour reputation nowadays, back in 1982 there wasn't even a lingering doubt that E.T. for the Atari 2600 would be anything less than a stonking hit.

Between the worldwide love for Steven Spielberg's instant classic movie and the Christmas time release, this was quite literally a fool-proof plan if there ever was one.

Why It Failed Anyway

Designer Howard Scott Warshaw was given just five weeks to build the game from scratch to meet a brutal production deadline, and if you know anything at all about video games, it's that rushing them out the door - especially in the days before downloadable updates - is never a good thing.

Unsurprisingly, reviews panned the game for basically every aspect of its production.

The Damage

Despite initially strong sales, the disastrous reviews and atrocious word-of-mouth quickly caused sales to tank, sinking well below expectations set by Atari, who paid a princely $20-25 million for the game rights.

It's been estimated that 3.5 of the 4 million manufactured cartridges either went unsold or were returned by angry customers, causing Atari to report $536 million in losses in 1983 and lose $1.3 billion in stock market valuation.

Consumer interest in the Atari 2600 dwindled and Atari eventually went under, causing the infamous 1983-1985 video game crash, where the industry lost 97% of its value over a mere two-year period.

Today E.T. endures only as a bizarre curio for retro gaming enthusiasts, and is best-remembered for several hundred thousand unsold copies being buried in a New Mexico landfill.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.