A step in the right direction (essentially) for what might eventually make a truly great Star Wars title if its ever done right, the main problem with adapting the license to fit a fighting game mould is that something like a lightsaber is expected to cut through a person like butter, not ping off them a few hundred badly-animated times. LucasArts seemingly sensed this, as you're given split-control over whether or not to fight with a weapon in-hand, Soul Calibur style. The problem then, was the complete lack of weight and conviction put into each movement, not to mention the variety of what was on offer amounted to you awkwardly shambling out the way just to counter in unintended slow-motion. The fact this came out when Tekken 2 was revolutionising the idea of how 3D fighting worked made Masters felt like the perfect example of cashing in on a trend, without doing the requisite homework to make it remotely enjoyable.