On paper, a strategic management sim where you're essentially playing out what must have happened in the Rebel base's war room - managing squad placement and making sure resources were where they needed to be - was sound. In execution though, it was a whole other story. From C-3PO's announcement that 'the galaxy is in a state of turmoil' as the screen in front of you was completely static, to the fact you'd have to play for a good hour or so before anything even happened, the entire experience was just plain boring. Cycling through a million menu screens and budgeting yourself towards getting your mitts on a handful of X-Wings just wasn't worth the effort, and unless you really loved both Star Wars and procrastinating, the realisation of what could still be a fantastic game if done with some FTL-style space battles was a complete waste.