It sucks to hate on Ready At Dawn, because as a studio they've had a solid track record on PSP with the God of War and Daxter spin-offs, and The Order's one overwhelming positive is its gorgeous graphics, which until Star Wars Battlefront or Uncharted 4 started showing up, were frontrunner for the best looking of all time. Where it all fell down was in the gameplay - the absolute, utter lack of gameplay. For whatever reason, the developers decided to show off their graphics engine with an abundance of cutscenes and quick-time event set-pieces. It meant you'd only actually play for a couple of hours at most, although some entire 'Chapters' were just cutscenes, and you'd spend half your time 'investigating' the area by picking things up... and putting them down again. On a base gameplay level, the gunplay was solid enough, but when it was touted to include a ton of unique Nikola Tesla weaponry, a 'new level' of blurring the boundaries between cinema and gameplay, and truly be the first title that would make people want to buy a PS4 - it couldn't have fell down any more.